In C#, structs (short for structures) are value types that can encapsulate data and related functionality. Structs are often compared to classes, but they have some key differences that make them more efficient for certain use cases. While classes are reference types and stored on the heap, structs are value types and stored on the stack. Structs are lightweight and typically used for small, simple objects that do not require the overhead of heap allocation.
In this detailed tutorial, we’ll explore what structs are, how to create and use them, and their specific use cases, complete with examples. We’ll also cover key takeaways to reinforce your understanding.
A struct
in C# is a value type that can hold both data (fields) and methods (functions). Structs are commonly used to define small data objects. Unlike classes, structs do not require heap allocation, making them more efficient for scenarios that involve short-lived, simple objects.
Structs are stored directly on the stack (for local variables) and can provide better performance in terms of memory allocation and deallocation, especially when dealing with a large number of small objects.
Creating a struct
in C# is similar to creating a class
, but with the struct
keyword instead of class
.
Struct
In this example, we created a Rectangle struct
with properties Width and Height, a constructor, and a method to calculate the area.
Structs can have properties, methods, and constructors, much like classes. However, since structs are value types, they have some special rules when it comes to initialization and mutability.
You can also define auto-implemented properties in structs. These properties help encapsulate the internal data, providing a clean way to define data access.
While structs are value types, they are not immutable by default. However, it is a common practice to make structs immutable (i.e., their state cannot be modified after creation) to avoid unintended side effects.
To make a struct
immutable, you can declare fields as readonly and remove setters from properties.
Here, the Point
struct is immutable because its fields are readonly
, and any change to the point's coordinates results in the creation of a new Point
object.
Structs are best suited for small, simple objects that do not require the overhead of heap allocation. Common use cases include:
While structs are powerful, they come with a few limitations:
Structs in C# are powerful tools for working with small, simple data types that are often performance-sensitive. By understanding how to use structs effectively and recognizing their limitations, you can optimize your code for both clarity and performance. Structs are ideal for scenarios where memory management and efficiency are critical, such as in gaming, simulations, and mathematical computations.
Understanding when and how to use structs can make a significant difference in the performance and maintainability of your C# applications.